TX Library Help – Version: 00173a, Revision: 173
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00001 //{=========================================================================== 00010 // (C) Васильев Валерий, 7 класс, 2013 00011 //}=========================================================================== 00012 00013 #include "TXLib.h" 00014 00015 // Прототипы 00016 00017 void MainDraw (COLORREF color); 00018 void Grass (COLORREF color, int Up); 00019 void Ground (COLORREF color); 00020 void Tree (COLORREF color, int Up, COLORREF Trunk, int UpLeaf, int Width1, int Width2, int Up1, int Up2, int Apples, int R); 00021 void House (int Open, int Crack, int Pipe, COLORREF ColorSmoke, int Fire, int Height, int Length); 00022 void Sun (int x, int y, COLORREF color, double Size, double Length); 00023 void Cloud (int x, int y, COLORREF color, COLORREF colorbg, double Size, int Height, int Length, int Length2); 00024 void Creeper (int x, int y, double Size, COLORREF color, int Eye, COLORREF EyeColor, int Neck, COLORREF Foot); 00025 void Man (int x, int y, double Size, int Turn, COLORREF pants, COLORREF shirt, COLORREF Hair, double PantsUp); 00026 void Boom (int x, int y, COLORREF color, double Size, double Length); 00027 void Scenery(); 00028 void Scenery2(); 00029 void Scenery3(); 00030 void Scenery4(); 00031 void RunToTree(); 00032 void RunFromTree(); 00033 void CreeperAppears(); 00034 void ManTurn(); 00035 void RunFromCreeper(); 00036 void Rise1(); 00037 void Rise2(); 00038 void CreeperDraw(); 00039 void CreeperRun(); 00040 void CreeperJump(); 00041 void Boom(); 00042 void AddCrack(); 00043 void Wait(); 00044 void DoorOpen(); 00045 void ManDraw(); 00046 void Descent1(); 00047 void Descent2(); 00048 void RunToTreeNight(); 00049 void CreepersAdd(); 00050 void ManTurn2(); 00051 void CreepersAdd2(); 00052 void ManTurn3(); 00053 void Booms(); 00054 void Clear(); 00055 void FinishTitles(); 00056 void FinishTitles2(); 00057 void CreeperDescent(); 00058 void CreeperRun2(); 00059 void BigBoom(); 00060 void BLACKEND(); 00061 void StartTitles(); 00062 void Credits(); 00063 00064 // Вызовы 00065 00066 int main() 00067 { 00068 txCreateWindow (1280, 720); 00069 txBegin(); 00070 00071 StartTitles(); 00072 00073 RunToTree(); 00074 RunFromTree(); 00075 CreeperAppears(); 00076 ManTurn(); 00077 RunFromCreeper(); 00078 Rise1(); 00079 Rise2(); 00080 CreeperDraw(); 00081 CreeperRun(); 00082 CreeperJump(); 00083 Boom(); 00084 AddCrack(); 00085 Wait(); 00086 DoorOpen(); 00087 ManDraw(); 00088 Descent1(); 00089 Descent2(); 00090 RunToTreeNight(); 00091 CreepersAdd(); 00092 ManTurn2(); 00093 CreepersAdd(); 00094 ManTurn3(); 00095 Booms(); 00096 00097 Clear(); 00098 FinishTitles(); 00099 FinishTitles2(); 00100 CreeperDescent(); 00101 CreeperRun2(); 00102 BigBoom(); 00103 00104 BLACKEND(); 00105 00106 txEnd(); 00107 return 0; 00108 } 00109 00110 // Функции 00111 00112 void MainDraw (COLORREF color) 00113 { 00114 txClear(); 00115 txSetFillColor (color); 00116 txFloodFill (2, 2); 00117 } 00118 00119 void Grass (COLORREF color, int Up) 00120 { 00121 txSetColor (TX_BLACK); // трава 00122 txLine (0, 640 - Up, 1280, 640 - Up); 00123 txLine (0, 660, 1280, 660); 00124 txLine (0, 640, 0, 660); 00125 txLine (1280, 640, 1280, 660); 00126 txSetFillColor (color); 00127 txFloodFill (1, 641); 00128 } 00129 00130 void Ground (COLORREF color) 00131 { 00132 txSetColor (TX_BLACK); // земля 00133 txLine (0, 661, 0, 720); 00134 txLine (1280, 661, 1280, 720); 00135 txLine (0, 720, 1280, 720); 00136 txSetFillColor (color); 00137 txFloodFill (1, 661); 00138 } 00139 00140 void Tree (COLORREF color, int Up, COLORREF Trunk, int UpLeaf, int Width1, int Width2, int Up1, int Up2, int Apples, int R) 00141 { 00142 txSetColor (TX_BLACK); // дерево 00143 txLine (200, 640, 280, 640); 00144 txLine (200, 640, 200, 400 - Up); 00145 txLine (280, 640, 280, 400 - Up); 00146 txLine (200, 400 - Up, 280, 400 - Up); 00147 txSetFillColor (Trunk); 00148 txFloodFill (201, 639); 00149 txSetColor (TX_BLACK); 00150 txLine (199, 480 - Up2, 40 - Width2, 480 - Up2); 00151 txLine (40 - Width2, 480 - Up2, 40 - Width2, 320); 00152 txLine (40 - Width2, 320, 120, 320); 00153 txLine (120 , 320, 120, 240 - UpLeaf); 00154 txLine (120, 240 - UpLeaf, 360, 240 - UpLeaf); 00155 txLine (360, 240 - UpLeaf, 360, 320); 00156 txLine (360, 320, 440 + Width1, 320); 00157 txLine (440 + Width1, 320, 440 + Width1, 480 - Up1); 00158 txLine (440 + Width1, 480 - Up1, 280, 480 - Up1); 00159 txSetFillColor (color); 00160 txFloodFill (381, 479); 00161 00162 txSetColor (RGB (229, 38, 24)); 00163 txCircle (185 * Apples, 280 * Apples, R * Apples); 00164 txCircle (325 * Apples, 350 * Apples, R * Apples); 00165 txCircle (410 * Apples, 410 * Apples, R * Apples); 00166 txCircle (130 * Apples, 430 * Apples, R * Apples); 00167 txSetFillColor (RGB (229, 38, 24)); 00168 txCircle (0, 0, 2); 00169 txFloodFill (185 * Apples, 280 * Apples); 00170 txFloodFill (325 * Apples, 350 * Apples); 00171 txFloodFill (410 * Apples, 410 * Apples); 00172 txFloodFill (130 * Apples, 430 * Apples); 00173 } 00174 00175 void House (int Open, int Crack, int Pipe, COLORREF ColorSmoke, int Fire, int Height, int Length) 00176 { 00177 txSetColor (TX_BLACK); // дом 00178 txLine (1120, 640, 1120, 320); 00179 txLine (1120, 320, 1280, 320); 00180 txLine (1500, 320, 1500, 640); 00181 txLine (1500, 640, 1120, 640); 00182 txSetFillColor (RGB (220, 220, 220)); 00183 txFloodFill (1121, 639); 00184 txLine (1120, 320, 1040, 320); 00185 txLine (1040, 320, 1040, 300); 00186 txLine (1040, 300, 1060, 300); 00187 txLine (1060, 300, 1060, 280); 00188 txLine (1060, 280, 1080, 280); 00189 txLine (1080, 280, 1080, 260); 00190 txLine (1080, 260, 1100, 260); 00191 txLine (1100, 260, 1100, 240); 00192 txLine (1100, 240, 1500, 240); 00193 txLine (1500, 240, 1500, 320); 00194 txSetFillColor (RGB (238, 197, 145)); 00195 txFloodFill (1041, 319); 00196 txLine (1040, 640, 1040, 600); 00197 txLine (1040, 600, 1080, 600); 00198 txLine (1080, 600, 1080, 560); 00199 txLine (1080, 560, 1120, 560); 00200 txLine (1120, 560, 1120, 640); 00201 txLine (1120, 640, 1040, 640); 00202 txSetFillColor (RGB (238, 197, 145)); 00203 txFloodFill (1041, 639); 00204 txSetColor (RGB (205, 170, 125)); 00205 txLine (1120 - 60 * Open, 560, 1120 - 60 * Open, 400); 00206 txLine (1120 - 60 * Open, 400, 1125 - 5 * Open, 400); 00207 txLine (1125 - 5 * Open, 400, 1125 - 5 * Open, 560); 00208 txLine (1125 - 65 * Open, 560, 1120, 560); 00209 txSetFillColor (RGB (208, 170, 125)); 00210 txFloodFill (1121 - 60 * Open, 559); 00211 txFloodFill (1121 - 30 * Open, 559); 00212 txSetColor (TX_BLACK); 00213 txLine (1120, 485, 1115, 485); 00214 txLine (1115, 485, 1115, 480); 00215 txLine (1115, 480, 1120, 480); 00216 txLine (1120, 480, 1120, 485); 00217 txSetFillColor (TX_BLACK); 00218 txFloodFill (1116, 484); 00219 txLine (1200 - Length, 400 - Height, 1360, 400 - Height); 00220 txLine (1360, 400, 1360, 480); 00221 txLine (1360, 480, 1200 - Length, 480); 00222 txLine (1200 - Length, 480, 1200 - Length, 400 - Height); 00223 txSetFillColor (RGB (255, 255, 255)); 00224 txFloodFill (1201, 479); 00225 00226 txLine (1190 * Crack, 515 * Crack, 1250 * Crack, 590 * Crack); 00227 txLine (1250 * Crack, 590 * Crack, 1245 * Crack, 615 * Crack); 00228 txLine (1215 * Crack, 550 * Crack, 1195 * Crack, 590 * Crack); 00229 txLine (1225 * Crack, 560 * Crack, 1250 * Crack, 550 * Crack); 00230 00231 txLine (1230 * Pipe, 240 * Pipe, 1230 * Pipe, 210 * Pipe); 00232 txLine (1230 * Pipe, 210 * Pipe, 1240 * Pipe, 210 * Pipe); 00233 txLine (1240 * Pipe, 210 * Pipe, 1240 * Pipe, 240 * Pipe); 00234 txLine (1240 * Pipe, 240 * Pipe, 1230 * Pipe, 240 * Pipe); 00235 txSetFillColor (RGB (138, 78, 18)); 00236 txFloodFill (1231 * Pipe, 211 * Pipe); 00237 00238 txSetColor (ColorSmoke); 00239 txLine (1235, 205, 1245, 190); 00240 txLine (1245, 190, 1230, 175); 00241 txLine (1230, 175, 1245, 160); 00242 txLine (1245, 160, 1230, 145); 00243 00244 txSetColor (TX_BLACK); 00245 txLine (1120, 380, 1100, 340); 00246 txLine (1120, 370, 1110, 340); 00247 txLine (1100, 340, 1110, 340); 00248 txSetFillColor (RGB (138, 78, 18)); 00249 txFloodFill (1105, 341); 00250 00251 txSetColor (RGB (210, 70, 9)); 00252 txLine (1102 * Fire, 339 * Fire, 1095 * Fire, 330 * Fire); 00253 txLine (1095 * Fire, 330 * Fire, 1105 * Fire, 325 * Fire); 00254 txLine (1105 * Fire, 325 * Fire, 1115 * Fire, 330 * Fire); 00255 txLine (1115 * Fire, 330 * Fire, 1108 * Fire, 340 * Fire); 00256 txSetFillColor (RGB (210, 70, 9)); 00257 txFloodFill (1105 * Fire, 327 * Fire); 00258 } 00259 00260 void Sun (int x, int y, COLORREF color, double Size, double Length) 00261 { 00262 txSetColor (color); // солнце 00263 txSetFillColor (color); 00264 txCircle (x + (950 - 950) *Size, y + (90 - 90) *Size, 50 * Size); 00265 00266 txLine (x + (950 - 950) *Size, y + (150 - 90) *Size, x + (950 - 950) *Size, y + (210 - 90) *Size - 25 * Length); 00267 txLine (x + (950 - 950) *Size, y + (30 - 90) *Size, x + (950 - 950) *Size, y + (0 - 90) *Size); 00268 txLine (x + (890 - 950) *Size, y + (90 - 90) *Size, x + (830 - 950) *Size + 25 * Length, y + (90 - 90) *Size); 00269 txLine (x + (1010- 950) *Size, y + (90 - 90) *Size, x + (1070- 950) *Size - 25 * Length, y + (90 - 90) *Size); 00270 txLine (x + (950 - 950) *Size, y + (90 - 90) *Size, x + (860 - 950) *Size + 25 * Length, y + (170- 90) *Size - 25 * Length); 00271 txLine (x + (950 - 950) *Size, y + (90 - 90) *Size, x + (1040- 950) *Size - 25 * Length, y + (170- 90) *Size - 25 * Length); 00272 txLine (x + (950 - 950) *Size, y + (90 - 90) *Size, x + (860 - 950) *Size + 25 * Length, y + (10 - 90) *Size + 25 * Length); 00273 txLine (x + (950 - 950) *Size, y + (90 - 90) *Size, x + (1040- 950) *Size - 25 * Length, y + (10 - 90) *Size + 25 * Length); 00274 } 00275 00276 void Cloud (int x, int y, COLORREF color, COLORREF colorbg, double Size, int Height, int Length, int Length2) 00277 { 00278 txSetColor (colorbg); // облако 00279 txLine (x + (230 - 340) *Size, y + (30 - 70) *Size - Height, x + (390 - 340) *Size, y + (30 - 70) *Size - Height) ; 00280 txLine (x + (390 - 340) *Size, y + (30 - 70) *Size - Height, x + (390 - 340) *Size, y + (70 - 70) *Size) ; 00281 txLine (x + (390 - 340) *Size, y + (70 - 70) *Size, x + (430 - 340) *Size + Length, y + (70 - 70) *Size); 00282 txLine (x + (430 - 340) *Size + Length, y + (70 - 70) *Size, x + (430 - 340) *Size + Length, y + (110 - 70) *Size); 00283 txLine (x + (430 - 340) *Size + Length, y + (110 - 70) *Size, x + (270 - 340) *Size, y + (110 - 70) *Size); 00284 txLine (x + (270 - 340) *Size, y + (110 - 70) *Size, x + (270 - 340) *Size, y + (70 - 70) *Size - Length2); 00285 txLine (x + (270 - 340) *Size, y + (70 - 70) *Size - Length2, x + (230 - 340) *Size, y + (70 - 70) *Size - Length2); 00286 txLine (x + (230 - 340) *Size, y + (70 - 70) *Size - Length2, x + (230 - 340) *Size, y + (30 - 70) *Size - Height) ; 00287 txSetFillColor (color); 00288 txFloodFill (x + (250 - 340) *Size, y + (40 - 70) *Size); 00289 } 00290 00291 void Creeper (int x, int y, double Size, COLORREF color, int Eye, COLORREF EyeColor, int Neck, COLORREF Foot) 00292 { 00293 txLine (x + (590 - 620) *Size, y + (640 - 590) *Size, x + (590 - 620) *Size, y + (610 - 590) *Size); // крипер 00294 txLine (x + (590 - 620) *Size, y + (610 - 590) *Size, x + (610 - 620) *Size, y + (610 - 590) *Size); 00295 txLine (x + (610 - 620) *Size, y + (610 - 590) *Size, x + (610 - 620) *Size, y + (640 - 590) *Size); 00296 00297 txLine (x + (610 - 620) *Size, y + (640 - 590) *Size * Neck, x + (590 - 620) *Size, y + (640 - 590) *Size * Neck); 00298 txLine (x + (610 - 620) *Size, y + (610 - 590) *Size * Neck, x + (630 - 620) *Size, y + (610 - 590) *Size * Neck); 00299 txLine (x + (630 - 620) *Size, y + (610 - 590) *Size * Neck, x + (650 - 620) *Size, y + (610 - 590) *Size * Neck); 00300 txLine (x + (650 - 620) *Size, y + (610 - 590) *Size * Neck, x + (650 - 620) *Size, y + (640 - 590) *Size * Neck); 00301 txLine (x + (650 - 620) *Size, y + (640 - 590) *Size * Neck, x + (630 - 620) *Size, y + (640 - 590) *Size * Neck); 00302 txLine (x + (630 - 620) *Size, y + (640 - 590) *Size * Neck, x + (630 - 620) *Size, y + (610 - 590) *Size * Neck); 00303 txLine (x + (630 - 620) *Size, y + (610 - 590) *Size * Neck, x + (630 - 620) *Size, y + (560 - 590) *Size * Neck); 00304 txLine (x + (630 - 620) *Size, y + (560 - 590) *Size * Neck, x + (610 - 620) *Size, y + (560 - 590) *Size * Neck); 00305 txLine (x + (610 - 620) *Size, y + (560 - 590) *Size * Neck, x + (610 - 620) *Size, y + (610 - 590) *Size * Neck); 00306 txLine (x + (610 - 620) *Size, y + (560 - 590) *Size * Neck, x + (600 - 620) *Size, y + (560 - 590) *Size * Neck); 00307 txLine (x + (600 - 620) *Size, y + (560 - 590) *Size * Neck, x + (600 - 620) *Size, y + (520 - 590) *Size * Neck); 00308 txLine (x + (600 - 620) *Size, y + (520 - 590) *Size * Neck, x + (640 - 620) *Size, y + (520 - 590) *Size * Neck); 00309 txLine (x + (640 - 620) *Size, y + (520 - 590) *Size * Neck, x + (640 - 620) *Size, y + (560 - 590) *Size * Neck); 00310 txLine (x + (640 - 620) *Size, y + (560 - 590) *Size * Neck, x + (630 - 620) *Size, y + (560 - 590) *Size * Neck); 00311 txLine (x + (590 - 620) *Size, y + (635 - 590) *Size, x + (610 - 620) *Size, y + (635 - 590) *Size); 00312 txLine (x + (630 - 620) *Size, y + (635 - 590) *Size, x + (650 - 620) *Size, y + (635 - 590) *Size); 00313 txSetColor (TX_BLACK); 00314 00315 txLine (x - 15 * Eye, y - 65 * Eye, x - 10 * Eye, y - 65 * Eye); 00316 txLine (x - 10 * Eye, y - 65 * Eye, x - 10 * Eye, y - 60 * Eye); 00317 txLine (x - 10 * Eye, y - 60 * Eye, x - 15 * Eye, y - 60 * Eye); 00318 txLine (x - 15 * Eye, y - 60 * Eye, x - 15 * Eye, y - 65 * Eye); 00319 00320 txLine (x + 15 * Eye, y - 65 * Eye, x + 10 * Eye, y - 65 * Eye); 00321 txLine (x + 10 * Eye, y - 65 * Eye, x + 10 * Eye, y - 60 * Eye); 00322 txLine (x + 10 * Eye, y - 60 * Eye, x + 15 * Eye, y - 60 * Eye); 00323 txLine (x + 15 * Eye, y - 60 * Eye, x + 15 * Eye, y - 65 * Eye); 00324 00325 txSetFillColor (EyeColor); 00326 txFloodFill ( (x - 14) *Eye, (y - 64) *Eye); 00327 txFloodFill ( (x + 14) *Eye, (y - 64) *Eye); 00328 00329 txSetFillColor (Foot); 00330 txFloodFill (x + (591 - 620) *Size, y + (636 - 590) *Size); 00331 txFloodFill (x + (631 - 620) *Size, y + (636 - 590) *Size); 00332 txSetFillColor (color); 00333 txFloodFill (x + (591 - 620) *Size, y + (611 - 590) *Size); 00334 txFloodFill (x + (631 - 620) *Size, y + (611 - 590) *Size); 00335 txFloodFill (x + (611 - 620) *Size, y + (609 - 590) *Size); 00336 txFloodFill (x + (601 - 620) *Size, y + (559 - 590) *Size); 00337 } 00338 00339 void Scenery() 00340 { 00341 Grass (RGB (50, 205, 50), 0); 00342 Ground (RGB (136, 69, 19)); 00343 Tree (RGB (84, 139, 84), 10, RGB (184, 134, 11), 50, 20, 0, 0, 10, 0, 10); 00344 House (0, 0, 1, TX_BLACK, 1, 10, 15); 00345 } 00346 00347 void Scenery2() 00348 { 00349 Grass (RGB (50, 205, 50), 0); 00350 Ground (RGB (136, 69, 19)); 00351 Tree (RGB (84, 139, 84), 10, RGB (184, 134, 11), 50, 20, 0, 0, 10, 1, 10); 00352 } 00353 00354 void Scenery3() 00355 { 00356 Grass (RGB (50, 205, 50), 0); 00357 Ground (RGB (136, 69, 19)); 00358 Tree (RGB (84, 139, 84), 10, RGB (184, 134, 11), 50, 20, 0, 0, 10, 1, 10); 00359 House (0, 0, 1, TX_BLACK, 1, 10, 15); 00360 } 00361 00362 void Scenery4() 00363 { 00364 Grass (RGB (50, 205, 50), 0); 00365 Ground (RGB (136, 69, 19)); 00366 Tree (RGB (84, 139, 84), 10, RGB (184, 134, 11), 50, 20, 0, 0, 10, 0, 10); 00367 } 00368 00369 void Man (int x, int y, double Size, int Turn, COLORREF pants, COLORREF shirt, COLORREF Hair, double PantsUp) 00370 { 00371 txLine (x + (800 - 810) *Size * Turn, y + (640 - 570) *Size, x + (800 - 810) *Size * Turn, y + (520 - 570) *Size); // человек 00372 txLine (x + (800 - 810) *Size * Turn, y + (520 - 570) *Size, x + (821 - 810) *Size * Turn, y + (520 - 570) *Size); 00373 txLine (x + (820 - 810) *Size * Turn, y + (640 - 570) *Size, x + (820 - 810) *Size * Turn, y + (540 - 570) *Size); 00374 txLine (x + (800 - 810) *Size * Turn, y + (580 - 570) *Size * PantsUp, x + (820 - 810) *Size * Turn, y + (580 - 570) *Size * PantsUp); 00375 txLine (x + (800 - 810) *Size * Turn, y + (635 - 570) *Size, x + (820 - 810) *Size * Turn, y + (635 - 570) *Size); 00376 txLine (x + (800 - 810) *Size * Turn, y + (640 - 570) *Size, x + (820 - 810) *Size * Turn, y + (640 - 570) *Size); 00377 txLine (x + (800 - 810) *Size * Turn, y + (520 - 570) *Size, x + (790 - 810) *Size * Turn, y + (520 - 570) *Size); 00378 txLine (x + (790 - 810) *Size * Turn, y + (520 - 570) *Size, x + (790 - 810) *Size * Turn, y + (480 - 570) *Size); 00379 txLine (x + (790 - 810) *Size * Turn, y + (480 - 570) *Size, x + (830 - 810) *Size * Turn, y + (480 - 570) *Size); 00380 txLine (x + (830 - 810) *Size * Turn, y + (480 - 570) *Size, x + (830 - 810) *Size * Turn, y + (520 - 570) *Size); 00381 txLine (x + (830 - 810) *Size * Turn, y + (520 - 570) *Size, x + (820 - 810) *Size * Turn, y + (520 - 570) *Size); 00382 txLine (x + (820 - 810) *Size * Turn, y + (520 - 570) *Size, x + (850 - 810) *Size * Turn, y + (550 - 570) *Size); 00383 txLine (x + (800 - 810) *Size * Turn, y + (520 - 570) *Size, x + (840 - 810) *Size * Turn, y + (560 - 570) *Size); 00384 txLine (x + (850 - 810) *Size * Turn, y + (550 - 570) *Size, x + (839 - 810) *Size * Turn, y + (561 - 570) *Size); 00385 txLine (x + (790 - 810) *Size * Turn, y + (495 - 570) *Size, x + (800 - 810) *Size * Turn, y + (495 - 570) *Size); 00386 txLine (x + (800 - 810) *Size * Turn, y + (495 - 570) *Size, x + (800 - 810) *Size * Turn, y + (490 - 570) *Size); 00387 txLine (x + (800 - 810) *Size * Turn, y + (490 - 570) *Size, x + (830 - 810) *Size * Turn, y + (490 - 570) *Size); 00388 txSetFillColor (TX_BLACK); 00389 txFloodFill (x + (801 - 810) *Size * Turn, y + (639 - 570) *Size); 00390 txSetFillColor (pants); 00391 txFloodFill (x + (801 - 810) *Size * Turn, y + (634 - 570) *Size); 00392 txSetFillColor (shirt); 00393 txFloodFill (x + (801 - 810) *Size * Turn, y + (559 - 570) *Size); 00394 txSetFillColor (RGB (222, 184, 135)); 00395 txFloodFill (x + (820 - 810) *Size * Turn, y + (536 - 570) *Size); 00396 txFloodFill (x + (829 - 810) *Size * Turn, y + (491 - 570) *Size); 00397 txSetFillColor (Hair); 00398 txFloodFill (x + (791 - 810) *Size * Turn, y + (494 - 570) *Size); 00399 } 00400 00401 void Boom (int x, int y, COLORREF color, double Size, double Length) 00402 { 00403 txSetColor (color); // Бум! 00404 txSelectFont ("Times New Roman", 40 * Size); 00405 txTextOut (x + (900 - 950) *Size, y + (70 - 90) *Size, "BOOM!"); 00406 00407 txLine (x + (950 - 950) *Size, y + (150 - 90) *Size, x + (950 - 950) *Size, y + (210 - 90) *Size - 25 * Length); 00408 txLine (x + (950 - 950) *Size, y + (30 - 90) *Size, x + (950 - 950) *Size, y + (0 - 90) *Size); 00409 txLine (x + (890 - 950) *Size, y + (90 - 90) *Size, x + (830 - 950) *Size + 25 * Length, y + (90 - 90) *Size); 00410 txLine (x + (1010 - 950) *Size, y + (90 - 90) *Size, x + (1070 - 950) *Size - 25 * Length, y + (90 - 90) *Size); 00411 txLine (x + (950 - 950) *Size, y + (90 - 90) *Size, x + (860 - 950) *Size + 25 * Length, y + (170 - 90) *Size - 25 * Length); 00412 txLine (x + (950 - 950) *Size, y + (90 - 90) *Size, x + (1040 - 950) *Size - 25 * Length, y + (170 - 90) *Size - 25 * Length); 00413 txLine (x + (950 - 950) *Size, y + (90 - 90) *Size, x + (860 - 950) *Size + 25 * Length, y + (10 - 90) *Size + 25 * Length); 00414 txLine (x + (950 - 950) *Size, y + (90 - 90) *Size, x + (1040 - 950) *Size - 25 * Length, y + (10 - 90) *Size + 25 * Length); 00415 } 00416 00417 // Сцены 00418 00419 void RunToTree() 00420 { 00421 int t = 0; 00422 00423 while (t <= 100) 00424 { 00425 txClear(); 00426 Scenery3(); 00427 00428 Cloud (340 - t * 8, 70, TX_WHITE, TX_BLACK, 1.2, 0, 30, 15); 00429 Cloud (750 - t * 10, 160, RGB (247, 245, 245), TX_BLACK, 1, 20, 0, 0); 00430 00431 Man (810 - 3 * t, 570 - t % 10, 1, -1, RGB (33, 29, 146), RGB (30, 148, 178), RGB (139, 69, 19), 1); 00432 Sun (1150 + (int) (1.4 * t), 90 + (int) (0.1 * t), RGB (247, 225, 82), 1, 0); 00433 txSetFillColor (RGB (175 - t, 238 - t, 238 - t)); 00434 txFloodFill (5, 5); 00435 00436 txSleep (100); 00437 t++; 00438 } 00439 } 00440 00441 void RunFromTree() 00442 { 00443 int t = 0; 00444 00445 while (t <= 80) 00446 { 00447 txClear(); 00448 Scenery(); 00449 00450 txSetColor (TX_BLACK); 00451 Man (510 + 3 * t, 570 - t % 10, 1, 1, RGB (33, 29, 146), RGB (30, 148, 178), RGB (139, 69, 19), 1); 00452 Sun (1290 + (int) (1.4 * t), 100 + (int) (0.1 * t), RGB (247, 225, 82), 1, 0); 00453 txSetFillColor (RGB (75 - 0.95 * t, 138 - t, 138 - t)); 00454 txFloodFill (5, 5); 00455 00456 txSleep (100); 00457 t++; 00458 } 00459 } 00460 00461 void CreeperAppears() 00462 { 00463 int t = 0; 00464 00465 while (t <= 10) 00466 { 00467 txClear(); 00468 Scenery(); 00469 00470 txSetColor (TX_BLACK); 00471 Man (750 + 3 * t, 570 - t % 10, 1, 1, RGB (33, 29, 146), RGB (30, 148, 178), RGB (139, 69, 19), 1); 00472 txSetColor (TX_BLACK); 00473 Creeper (420 + 4 * t, 590, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00474 txSetFillColor (RGB (0, 58, 58)); 00475 txFloodFill (5, 5); 00476 00477 txSleep (100); 00478 t++; 00479 } 00480 } 00481 00482 void ManTurn() 00483 { 00484 int t = 0; 00485 00486 while (t <= 5) 00487 { 00488 txClear(); 00489 Scenery(); 00490 00491 txSetColor (TX_BLACK); 00492 Man (780, 570, 1, -1, RGB (33, 29, 146), RGB (30, 148, 178), RGB (139, 69, 19), 1); 00493 Creeper (460, 590, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00494 txSetFillColor (RGB (0, 58, 58)); 00495 txFloodFill (5, 5); 00496 00497 txSleep (100); 00498 t++; 00499 } 00500 } 00501 00502 void RunFromCreeper() 00503 { 00504 int t = 0; 00505 00506 while (t <= 50) 00507 { 00508 txClear(); 00509 Scenery(); 00510 00511 txSetColor (TX_BLACK); 00512 Man (780 + 5 * t, 570 - t % 15, 1, 1, RGB (33, 29, 146), RGB (30, 148, 178), RGB (139, 69, 19), 1); 00513 txSetColor (TX_BLACK); 00514 Creeper (460 + 5 * t, 590, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00515 txSetFillColor (RGB (0, 58, 58)); 00516 txFloodFill (5, 5); 00517 00518 txSleep (100); 00519 t++; 00520 } 00521 } 00522 00523 void Rise1() 00524 { 00525 int t = 0; 00526 00527 while (t <= 1) 00528 { 00529 txClear(); 00530 Scenery(); 00531 00532 txSetColor (TX_BLACK); 00533 Man (1050, 530, 1, 1, RGB (33, 29, 146), RGB (30, 148, 178), RGB (139, 69, 19), 1); 00534 txSetColor (TX_BLACK); 00535 Creeper (720, 590, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00536 txSetFillColor (RGB (0, 58, 58)); 00537 txFloodFill (5, 5); 00538 00539 txSleep (100); 00540 t++; 00541 } 00542 } 00543 00544 void Rise2() 00545 { 00546 int t = 0; 00547 00548 while (t <= 2) 00549 { 00550 txClear(); 00551 Scenery(); 00552 00553 txSetColor (TX_BLACK); 00554 Creeper (730, 590, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00555 House (1, 0, 1, TX_BLACK, 1, 10, 15); 00556 txSetFillColor (RGB (0, 58, 58)); 00557 txFloodFill (5, 5); 00558 00559 txSleep (100); 00560 t++; 00561 } 00562 } 00563 00564 void CreeperDraw() 00565 { 00566 int t = 0; 00567 00568 while (t <= 5) 00569 { 00570 txClear(); 00571 Scenery(); 00572 00573 txSetColor (TX_BLACK); 00574 Creeper (740, 590, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00575 txSetFillColor (RGB (0, 58, 58)); 00576 txFloodFill (5, 5); 00577 00578 txSleep (100); 00579 t++; 00580 } 00581 } 00582 00583 void CreeperRun() 00584 { 00585 int t = 0; 00586 00587 while (t <= 80) 00588 { 00589 txClear(); 00590 Scenery(); 00591 00592 txSetColor (TX_BLACK); 00593 Creeper (740 + t * 3, 590, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00594 txSetFillColor (RGB (0, 58, 58)); 00595 txFloodFill (5, 5); 00596 00597 txSleep (100); 00598 t++; 00599 } 00600 } 00601 00602 void CreeperJump() 00603 { 00604 int t = 0; 00605 00606 while (t <= 30) 00607 { 00608 txClear(); 00609 Scenery(); 00610 00611 txSetColor (TX_BLACK); 00612 Creeper (980, 590 - t % 5, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00613 txSetFillColor (RGB (0, 58, 58)); 00614 txFloodFill (5, 5); 00615 00616 txSleep (100); 00617 t++; 00618 } 00619 } 00620 00621 void Boom() 00622 { 00623 int t = 0; 00624 00625 while (t <= 5) 00626 { 00627 txClear(); 00628 Scenery(); 00629 00630 Boom (980, 550, RGB (230, 127, 24), 1, 1); 00631 txSetFillColor (RGB (0, 58, 58)); 00632 txFloodFill (5, 5); 00633 00634 txSleep (100); 00635 t++; 00636 } 00637 } 00638 00639 void AddCrack() 00640 { 00641 int t = 0; 00642 00643 while (t <= 10) 00644 { 00645 txClear(); 00646 Scenery4(); 00647 00648 txSetColor (TX_BLACK); 00649 House (0, 1, 1, TX_BLACK, 0, 10, 15); 00650 txSetFillColor (RGB (0, 58, 58)); 00651 txFloodFill (5, 5); 00652 00653 txSleep (100); 00654 t++; 00655 } 00656 } 00657 00658 void Wait() 00659 { 00660 int t = 0; 00661 00662 while (t <= 20) 00663 { 00664 txClear(); 00665 Scenery2(); 00666 00667 txSetColor (TX_BLACK); 00668 House (0, 1, 1, TX_BLACK, 0, 10, 15); 00669 txSetFillColor (RGB (0, 58, 58)); 00670 txFloodFill (5, 5); 00671 00672 txSleep (100); 00673 t++; 00674 } 00675 } 00676 00677 void DoorOpen() 00678 { 00679 int t = 0; 00680 00681 while (t <= 2) 00682 { 00683 txClear(); 00684 Scenery2(); 00685 00686 txSetColor (TX_BLACK); 00687 House (1, 1, 1, TX_BLACK, 0, 10, 15); 00688 txSetFillColor (RGB (0, 58, 58)); 00689 txFloodFill (5, 5); 00690 00691 txSleep (100); 00692 t++; 00693 } 00694 } 00695 00696 void ManDraw() 00697 { 00698 int t = 0; 00699 00700 while (t <= 2) 00701 { 00702 txClear(); 00703 Scenery2(); 00704 00705 txSetColor (TX_BLACK); 00706 Man (1080, 490, 1, -1, RGB (33, 29, 146), RGB (30, 148, 178), RGB (139, 69, 19), 1); 00707 House (0, 1, 1, TX_BLACK, 0, 10, 15); 00708 txSetColor (TX_BLACK); 00709 txSetFillColor (RGB (0, 58, 58)); 00710 txFloodFill (5, 5); 00711 00712 txSleep (100); 00713 t++; 00714 } 00715 } 00716 00717 void Descent1() 00718 { 00719 int t = 0; 00720 00721 while (t <= 2) 00722 { 00723 txClear(); 00724 Scenery2(); 00725 00726 txSetColor (TX_BLACK); 00727 Man (1050, 530, 1, -1, RGB (33, 29, 146), RGB (30, 148, 178), RGB (139, 69, 19), 1); 00728 House (0, 1, 1, TX_BLACK, 0, 10, 15); 00729 txSetColor (TX_BLACK); 00730 txSetFillColor (RGB (0, 58, 58)); 00731 txFloodFill (5, 5); 00732 00733 txSleep (100); 00734 t++; 00735 } 00736 } 00737 00738 void Descent2() 00739 { 00740 int t = 0; 00741 00742 while (t <= 2) 00743 { 00744 txClear(); 00745 Scenery2(); 00746 00747 txSetColor (TX_BLACK); 00748 Man (1020, 570, 1, -1, RGB (33, 29, 146), RGB (30, 148, 178), RGB (139, 69, 19), 1); 00749 House (0, 1, 1, TX_BLACK, 0, 10, 15); 00750 txSetColor (TX_BLACK); 00751 txSetFillColor (RGB (0, 58, 58)); 00752 txFloodFill (5, 5); 00753 00754 txSleep (100); 00755 t++; 00756 } 00757 } 00758 00759 void RunToTreeNight() 00760 { 00761 int t = 0; 00762 00763 while (t <= 50) 00764 { 00765 txClear(); 00766 Scenery2(); 00767 00768 txSetColor (TX_BLACK); 00769 Man (1020 - 5 * t, 570 - t % 5, 1, -1, RGB (33, 29, 146), RGB (30, 148, 178), RGB (139, 69, 19), 1); 00770 House (0, 1, 1, TX_BLACK, 0, 10, 15); 00771 txSetColor (TX_BLACK); 00772 txSetFillColor (RGB (0, 58, 58)); 00773 txFloodFill (5, 5); 00774 00775 txSleep (100); 00776 t++; 00777 } 00778 } 00779 00780 void CreepersAdd() 00781 { 00782 int t = 0; 00783 00784 while (t <= 3) 00785 { 00786 txClear(); 00787 Scenery2(); 00788 00789 txSetColor (TX_BLACK); 00790 Man (770, 570, 1, -1, RGB (33, 29, 146), RGB (30, 148, 178), RGB (139, 69, 19), 1); 00791 House (0, 1, 1, TX_BLACK, 0, 10, 15); 00792 txSetColor (TX_BLACK); 00793 Creeper (560, 580, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00794 Creeper (610, 590, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00795 Creeper (520, 590, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00796 txSetFillColor (RGB (0, 58, 58)); 00797 txFloodFill (5, 5); 00798 00799 txSleep (100); 00800 t++; 00801 } 00802 } 00803 00804 void ManTurn2() 00805 { 00806 int t = 0; 00807 00808 while (t <= 3) 00809 { 00810 txClear(); 00811 Scenery2(); 00812 00813 txSetColor (TX_BLACK); 00814 Man (770, 570, 1, 1, RGB (33, 29, 146), RGB (30, 148, 178), RGB (139, 69, 19), 1); 00815 House (0, 1, 1, TX_BLACK, 0, 10, 15); 00816 txSetColor (TX_BLACK); 00817 Creeper (560, 580, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00818 Creeper (610, 590, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00819 Creeper (520, 590, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00820 txSetFillColor (RGB (0, 58, 58)); 00821 txFloodFill (5, 5); 00822 00823 txSleep (100); 00824 t++; 00825 } 00826 } 00827 00828 void CreepersAdd2() 00829 { 00830 int t = 0; 00831 00832 while (t <= 3) 00833 { 00834 txClear(); 00835 Scenery2(); 00836 00837 txSetColor (TX_BLACK); 00838 Man (770, 570, 1, -1, RGB (33, 29, 146), RGB (30, 148, 178), RGB (139, 69, 19), 1); 00839 House (0, 1, 1, TX_BLACK, 0, 10, 15); 00840 txSetColor (TX_BLACK); 00841 Creeper (560, 580, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00842 Creeper (610, 590, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00843 Creeper (520, 590, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00844 00845 Creeper (920, 590, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00846 Creeper (970, 590, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00847 Creeper (880, 570, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00848 Creeper (1040, 550, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00849 txSetFillColor (RGB (0, 58, 58)); 00850 txFloodFill (5, 5); 00851 00852 txSleep (100); 00853 t++; 00854 } 00855 } 00856 00857 void ManTurn3() 00858 { 00859 int t = 0; 00860 00861 while (t <= 3) 00862 { 00863 txClear(); 00864 Scenery2(); 00865 00866 txSetColor (TX_BLACK); 00867 Man (770, 570, 1, -1, RGB (33, 29, 146), RGB (30, 148, 178), RGB (139, 69, 19), 1); 00868 House (0, 1, 1, TX_BLACK, 0, 10, 15); 00869 txSetColor (TX_BLACK); 00870 Creeper (560, 580, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00871 Creeper (610, 590, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00872 Creeper (520, 590, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00873 00874 Creeper (920, 590, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00875 Creeper (970, 590, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00876 Creeper (880, 570, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00877 Creeper (1040, 550, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 00878 txSetFillColor (RGB (0, 58, 58)); 00879 txFloodFill (5, 5); 00880 00881 txSleep (100); 00882 t++; 00883 } 00884 } 00885 00886 void Booms() 00887 { 00888 int t = 0; 00889 00890 while (t <= 3) 00891 { 00892 txClear(); 00893 Scenery2(); 00894 00895 txSetColor (TX_BLACK); 00896 Man (770, 570, 1, -1, RGB (33, 29, 146), RGB (30, 148, 178), RGB (139, 69, 19), 1); 00897 House (0, 1, 1, TX_BLACK, 0, 10, 15); 00898 txSetColor (TX_BLACK); 00899 00900 Boom (560, 580, RGB (230, 127, 24), 1, 1); 00901 Boom (610, 590, RGB (230, 127, 24), 1, 1); 00902 Boom (520, 590, RGB (230, 127, 24), 1, 1); 00903 00904 Boom (920, 590, RGB (230, 127, 24), 1, 1); 00905 Boom (970, 590, RGB (230, 127, 24), 1, 1); 00906 Boom (880, 570, RGB (230, 127, 24), 1, 1); 00907 Boom (1040, 550, RGB (230, 127, 24), 1, 1); 00908 00909 txSetFillColor (RGB (0, 58, 58)); 00910 txFloodFill (5, 5); 00911 00912 txSleep (100); 00913 t++; 00914 } 00915 } 00916 00917 void Clear() 00918 { 00919 txClear(); 00920 Grass (RGB (50, 205, 50), 0); 00921 Ground (RGB (136, 69, 19)); 00922 txSetFillColor (RGB (0, 58, 58)); 00923 txFloodFill (5, 5); 00924 } 00925 00926 void FinishTitles() 00927 { 00928 int t = 0; 00929 00930 while (t <= 5) 00931 { 00932 txClear(); 00933 Grass (RGB (50, 205, 50), 0); 00934 Ground (RGB (136, 69, 19)); 00935 txSetFillColor (RGB (0, 58, 58)); 00936 txFloodFill (5, 5); 00937 txSetColor (TX_WHITE); 00938 txSelectFont ("Berlin Sans FB Demi", 200); 00939 txTextOut (420, 160, "THE END!"); 00940 txSleep (100); 00941 t++; 00942 } 00943 } 00944 00945 void Credits() 00946 { 00947 txSetColor (TX_WHITE); 00948 txSelectFont ("Berlin Sans FB Demi", 50); 00949 txTextOut (420, 160, "Мультик сделан Васильевым Валерой"); 00950 txTextOut (570, 210, "в 2013 году,"); 00951 txTextOut (490, 260, "по мотивам игры Minecraft"); 00952 } 00953 00954 void FinishTitles2() 00955 { 00956 int t = 0; 00957 00958 while (t <= 10) 00959 { 00960 txClear(); 00961 Grass (RGB (50, 205, 50), 0); 00962 Ground (RGB (136, 69, 19)); 00963 txSetFillColor (RGB (0, 58, 58)); 00964 txFloodFill (5, 5); 00965 00966 Credits(); 00967 00968 txSleep (100); 00969 t++; 00970 } 00971 } 00972 00973 void StartTitles() 00974 { 00975 int t = 0; 00976 00977 while (t <= 85) 00978 { 00979 txClear(); 00980 Grass (RGB (50, 205, 50), 0); 00981 Ground (RGB (136, 69, 19)); 00982 txSetFillColor (RGB (175, 238, 238)); 00983 txFloodFill (5, 5); 00984 txSetColor (TX_BLACK); 00985 txSelectFont ("Impact", 200); 00986 txTextOut (-700 + t * 10, 100, "Minecraft"); 00987 txSetColor (TX_BLACK); 00988 txSelectFont ("Gabriola", 200); 00989 txTextOut (2000 - t * 15, 250, "Story"); 00990 txSleep (100); 00991 t++; 00992 } 00993 00994 txSleep (3000); 00995 } 00996 00997 void CreeperDescent() 00998 { 00999 int t = 0; 01000 01001 while (t <= 12) 01002 { 01003 txClear(); 01004 Grass (RGB (50, 205, 50), 0); 01005 Ground (RGB (136, 69, 19)); 01006 01007 Credits(); 01008 01009 txSetColor (TX_BLACK); 01010 Creeper (500, 0 + 10 * t, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 01011 txSetFillColor (RGB (0, 58, 58)); 01012 txFloodFill (5, 5); 01013 01014 txSleep (100); 01015 t++; 01016 } 01017 } 01018 01019 void CreeperRun2() 01020 { 01021 int t = 0; 01022 01023 while (t <= 30) 01024 { 01025 txClear(); 01026 Grass (RGB (50, 205, 50), 0); 01027 Ground (RGB (136, 69, 19)); 01028 01029 Credits(); 01030 01031 txSetColor (TX_BLACK); 01032 Creeper (500 + 5 * t, 120 - t % 5, 1, RGB (69, 139, 0), 1, TX_BLACK, 1, TX_BLACK); 01033 txSetFillColor (RGB (0, 58, 58)); 01034 txFloodFill (5, 5); 01035 01036 txSleep (100); 01037 t++; 01038 } 01039 } 01040 01041 void BigBoom() 01042 { 01043 int t = 0; 01044 01045 while (t <= 3) 01046 { 01047 txClear(); 01048 Grass (RGB (50, 205, 50), 0); 01049 Ground (RGB (136, 69, 19)); 01050 01051 Credits(); 01052 01053 Boom (650, 120, RGB (230, 127, 24), 2, 1); 01054 txSetFillColor (RGB (0, 58, 58)); 01055 txFloodFill (5, 5); 01056 01057 txSleep (100); 01058 t++; 01059 } 01060 } 01061 01062 void BLACKEND() 01063 { 01064 txClear(); 01065 txSetFillColor (TX_BLACK); 01066 txFloodFill (5, 5); 01067 }